Children need real-life          experiences with real people to truly benefit from availa

Early          Childhood Today:          Are young children's brains (ages three through six) well suited to          the use of technology? (We define technology as children using cameras,          computers, tape recorders and video cameras in classroom projects.) If          so, how? Are some forms of technology better than others for these specific          age levels?
Dr. Perry:          In order to answer that question we must consider some of the genetic          biases of the human brain. For 99 percent of the time we have been on          the planet, we lived in small hunter-gatherer groups of about 40 to 50          people. Our brains developed specialized capabilities for social affiliation,          communication and various kinds of symbolic representation. Our cultures          evolved through social interactions, initially without written language.          The development of written language changed the way human beings developed,          in large part by influencing brain development and expressed new brain-mediated          capabilities that had previously been un-expressed. 
I see technology          doing the same things today. The brain clearly could not have a "genetics"          specific for the use of a joystick. Nor could the brain have a genetics          specific for continuous attention to a two-dimensional moving image such          as those in the television. Yet external symbolic representation such          as the written word, visual images on television, and complex three-dimensional          videography are all sensed, processed, stored, and acted on by the human          brain. Because the brain literally changes in response to experiences,          these "new" (from a historical perspective) experiences (the written word          or television) cause changes in brain development, brain organization,          and brain function that were never expressed hundreds of generations ago. 
Modern technologies          are very powerful because they rely on one of the most powerful genetic          biases we do have — the preference for visually presented information.          The human brain has a tremendous bias for visually presented information.          Television, movies, videos, and most computer programs are very visually          oriented and therefore attract and maintain the attention of young children. 
Modern technologies          are very powerful because they rely on one of the most powerful genetic          biases we do have — the preference for visually presented information.          The human brain has a tremendous bias for visually presented information.  
The problem with          this is that many of the modern technologies are very passive. Because          of this they do not provide children with the quality and quantity of          crucial emotional, social, cognitive, or physical experiences they require          when they are young. The developing child requires the right combination          of these experiences at the right times during development in order          to develop optimally. This cannot happen if the child is sitting for hours          passively watching television. 
Sitting young children          in front of a television for hours also prevents that child from having          hours of other developmental experiences. Children need real-time social          interactions; technology such as television can prevent that from happening.          
On the other hand          there are many positive qualities to modern technologies. The technologies          that benefit young children the greatest are those that are interactive          and allow the child to develop their curiosity, problem solving and independent          thinking skills.
ECT:          Do you see the use of specific things like computers as part of an early          childhood curriculum as being powerful enough to change brain development          the same way you've just described television? 
Dr. Perry:          Absolutely. I think the difference between computers and television is          that television tends to be quite passive. You sit and you are watching          and things are happening in front of you but you don't do anything. Children          are natural "manipulators" of the world — they learn through controlling          the movement and interactions between objects in their world — dolls,          blocks, toy cars, their own bodies. With television, they watch and do          not control anything. Computers allow interaction. Children can control          the pace and activity and make things happen on computers. They can also          repeat an activity again and again if they choose.
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ECT:          As you look at 3-, 4-, and 5-year-olds being offered opportunities          like using cameras and tape recorders and video cameras in the classroom,          do you think that based on your comments earlier on how children develop          with real-time activities, do you think they have the capability of understanding          and using those tools well?
Dr. Perry:          That's actually a really good question. Preschool children are still having          significant cognitive growth. In a very real sense, children think differently          than adults. This is so because their brains have not yet completely developed.          So to tape a conversation and replay it for an adult means something entirely          different than when a three-year-old hears their voice on a tape. These          experiences can be very positive and mind-expanding for a child — as long          as they are done at the right time.
Children need real-life          experiences with real people to truly benefit from available technologies.          Technologies should be used to enhance curriculum and experiences for          children. Children have to have an integrated and well-balanced set of          experiences to help them grow into capable adults that can handle social-emotional          interactions as well as develop their intellectual abilities.
I think that balance          and timing are the keys to healthy development. Provide the right kinds          of experiences at the right time. For example, if you take a newborn and          do not hold that infant and put her in a seventh grade classroom and leave          her for the afternoon, it's not a good experience. It can actually be          abusive. But, if you take the 14-year-old child and rather than having          them spend the afternoon in school, you hold and rock them all afternoon,          that is not the right experience at the right time for that child. When          a six-month-old child is strapped into a chair in front of a videotape          designed to teach them a different language, that is a different experience          than an eight-year-old child listening to the same tape. The infant's          experience would be totally inappropriate, but the eight-year-old's may          be great. What's important is when experience is provided and how it's          mixed in with other crucial experiences.
ECT:          Your comments begin to address an issue that's important today. As          we move into the 21st century with pressure to gain experiences in technology,          specifically computers, would you address how parents and early childhood          educators could specifically work together to create this balance for          young children?
Dr. Perry:          While technology can help us teach children, in the end our children learn          from us. Parents and teachers must act as facilitators in children's learning.          For example, sitting down together and using playing cards is a very cognitive          experience. They can learn how to add, they can learn how to predict,          they can laugh, and they can learn how to win. In their interaction with          a parent they're using this externalized object which is a playing card          and a game. A very similar thing can happen with emerging technologies.          I believe parents and teachers can take advantage of the interactive qualities          of a computer to enhance the experiences available to children. 
As parents think          about the future they need to realize two things: technology is not going          to go away and we are in the midst of a major sociocultural quantum shift.          These technologies are revolutionizing the world our children will live          in. So our task is to balance appropriate skill-development with technologies          with the core principles and experiences necessary to raise healthy children.
We must keep the          core principles of healthy development in mind as we incorporate these          technology and tools. If we do that we'll be fine. And at the heart of          any healthy child is the opportunity for enriching and nurturing interactions          with other human beings. I think the key to making technologies healthy          is to make sure that we use them to enhance or even expand our social          interactions and our view of the world as opposed to using them to isolate          and create an artificial world.
Unfortunately, technology          is often used to replace social situations and I would rather see it used          to enhance human interactions. And I think that can happen.
ECT:          Earlier you began to discuss some of the pitfalls that you see with          respect to using technology with children. Do you have any other thoughts          or anything you would specifically like to cover there?
Dr. Perry:          One of the obvious issues that all parents and even the people that develop          multimedia material struggle with is controlling access to content that          may not be developmentally appropriate. There are going to be computer          programs and sites on the Internet and television shows that have content          that may be appropriate for an 18-year-old, but very inappropriate for          a preschool child. It means that in an environment where there is not          parental control or the possibility for supervision, a child may have          access to content that has extreme violence or presents inappropriate          or destructive concepts such as racism, misogyny, or age-inappropriate          sexuality. In the end, as with all other tools, adults must protect children          from misuse or inappropriate access. 
Dr. Perry:          Yes, in fact we have seen the use of technology here work very well to          help children. The use of specialized computer programs has really helped          a lot of kids that we work with. Even on the simplest level, if a child          has some sort of fine motor or large motor problem so that their handwriting          is very immature and very slow and looks sloppy, their esteem about their          work product or their homework is very low. So they may be very reluctant          to work hard because they always get negative feedback. They hand in papers          that are all messy. You put them on a word processor and they can hand          in papers that are clean and neat and they can see how to spell words          correctly. Just very simple, non-specialized, software can be very helpful          if used in the right way. 
In addition, there          are a number of specialized programs that allow children with certain          information-processing problems to get a multimedia presentation of content          so that they can better understand and process the material. They are          able to see the written words and see a visual image and hear the sounds          — all at the same time. Combining these sensory-modalities helps a child          to more efficiently internalize information about a topic. If they have,          for example, an auditory processing difficulty or a reading disorder they          may be very bright but they don't read very efficiently so if something          is read to them on a CD-ROM with visual images they are better able to          internalize the information. This helps these children feel better about          themselves because they perform better. They're not as afraid of school          anymore. 
There are emerging          technologies used in traditional video games (e.g., Sega, Nintendo) that          our group is trying to get dedicated to alternative interactive games          with more stimulating but non-violent themes. We are hoping to use a variety          of game-like models to teach kids language, to teach children about self-esteem,          to teach children about the impact of trauma and how it can be overcome,          for example. I think that when these technologies are actually used for          more than entertainment we're going to see tremendous positive benefits. 
Even now there are          a number of good software programs with a primary educational focus on          mathematics or reading. These programs, which are very engaging, challenge          children to read better and learn how to solve math problems. When information          is presented in a fun and engaging way, it is a lot easier than looking          at a single page that has a bunch of columns of numbers you're supposed          to add up. 
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